Project Ash - personal work

Realtime In UDK unreal engine - Maya, Xnormal, Photoshop & UDK

An environment surrounding a mysterous hidden base where prototype tanks are being developed. A stone path leads to an entrance on a hill side that reveals a corridor. From here the scene opens up to a bunker room where the tanks are stored. A 'fly through' video of the scene can be found on my 'Vid' page. Tank based on concepts by massive black, inc

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Breakdown

Triangulated wireframe in UDK

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Tank asset 9758 tris - Maya Viewport

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Example of static meshes used to compose the scene - Maya Viewport

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Example of textures - the majority of textures are 1024

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