Project Ash - personal work
Realtime In UDK unreal engine - Maya, Xnormal, Photoshop & UDK
An environment surrounding a mysterous hidden base where prototype tanks are being developed. A stone path leads to an entrance on a hill side that reveals a corridor. From here the scene opens up to a bunker room where the tanks are stored. A 'fly through' video of the scene can be found on my 'Vid' page. Tank based on concepts by massive black, inc
Breakdown
Triangulated wireframe in UDK
Tank asset 9758 tris - Maya Viewport
Example of static meshes used to compose the scene - Maya Viewport
Example of textures - the majority of textures are 1024
