Blur - xbox360/ps3/pc - Commercial work

realtime In game screenshots - Maya, Photoshop & Blur engine

I was responsible for co-designing, modelling, texturing & landscaping the track surface of the LA River. I also managed the overall production of the circuit as well as asset placements and some asset creation. These screenshots are from the version of the track before Blur's delay in release.

Blur01 Blur02 Blur03

Track texture example

Blur05

project gotham racing 4 - xbox360 - Commercial work

click on the images to open a larger version, tab browsing is recommended

Realtime In game screenshots - Maya, Photoshop & PGR4 engine

As part of a team I was responsible for modelling, texturing & landscaping 5 blocks of Quebec City, Canada. The following images contain buildings & landmarks that I created.

Pgr01 Pgr02 Pgr04 Pgr05

Wireframe examples - Maya Viewport

Pgr07 Pgr09