Blur - xbox360/ps3/pc - Commercial work
realtime In game screenshots - Maya, Photoshop & Blur engine
I was responsible for co-designing, modelling, texturing & landscaping the track surface of the LA River. I also managed the overall production of the circuit as well as asset placements and some asset creation. These screenshots are from the version of the track before Blur's delay in release.
Track texture example
project gotham racing 4 - xbox360 - Commercial work
click on the images to open a larger version, tab browsing is recommended
Realtime In game screenshots - Maya, Photoshop & PGR4 engine
As part of a team I was responsible for modelling, texturing & landscaping 5 blocks of Quebec City, Canada. The following images contain buildings & landmarks that I created.
Wireframe examples - Maya Viewport
