warehouse - personal work

Realtime In UDK unreal engine - Maya, Xnormal, Photoshop & UDK

A scene inspired by the photographer Edward Burtynsky.

Burt05 Burt07 Burt08

Sunset lighting

Burt01 Burt02 Burt03

Breakdown

Triangulated wireframe in UDK - Extra divisions were made to the floor and walls for vertex blending.

Burt09

Wireframe examples in Maya

Burt12

Example of textures - the majority of textures are 1024 or lower depending on physical size.

Burt11

I created a shader that allowed me to vertex colour in white paint onto red bricks with edges that did not completely cover the mortar and also allowed for sharper blends. This provided a much more natural look over the original linear blend.

Burt10