warehouse - personal work
Realtime In UDK unreal engine - Maya, Xnormal, Photoshop & UDK
A scene inspired by the photographer Edward Burtynsky.
Sunset lighting
Breakdown
Triangulated wireframe in UDK - Extra divisions were made to the floor and walls for vertex blending.
Wireframe examples in Maya
Example of textures - the majority of textures are 1024 or lower depending on physical size.
I created a shader that allowed me to vertex colour in white paint onto red bricks with edges that did not completely cover the mortar and also allowed for sharper blends. This provided a much more natural look over the original linear blend.
