Natural Selection 2 Concept - personal work
Realtime In UDK unreal engine - Maya, Xnormal, Photoshop & UDK
A scene based from the game 'natural selection 2' concept art by Unknown Worlds. All textures were 1024 with the exception of 1 x 2048 & 1x 512. Normal maps were baked from high poly versions.
Breakdown
Triangulated wireframe in UDK
Example of static meshes used to compose the scene - Maya Viewport
2726 Tri
2612 Tri
1024 texture examples

