Project Ash Video capture - personal work
Realtime In UDK unreal engine - Maya, Xnormal, Photoshop, UDK & Fraps to capture.
A 'fly through' video of my Project Ash scene. Unreal's kismet and matinee system was used to drive the cinematic. All artwork by myself except for particles and ambient sounds by Epic Games. Tank based on concepts by massive black, inc
For a high definition version of the video please click here.
